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Channel: Answers for "Soft edges between two separate meshes - Possible?"
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Answer by Mox

Even if this is possible to solve with shader it is not good approach. You will have overlapping geometry with extra vertices which is not advisable in a sense of performance impact and unpredictable...

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Answer by Owen Reynolds

That's pretty much the way terrains are drawn now -- a 512x512 array is used to generate lots of adjacent 16x16 meshes. It's likely you will never see a problem. The main point is, say you have...

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Answer by Mox.du

Even if this is possible to solve with shader it is not good approach. You will have overlapping geometry with extra vertices which is not advisable in a sense of performance impact and unpredictable...

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Answer by Owen-Reynolds

That's pretty much the way terrains are drawn now -- a 512x512 array is used to generate lots of adjacent 16x16 meshes. It's likely you will never see a problem. The main point is, say you have...

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